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Stickline: Modern Front

A stick-figure army strategy game. Mine supply, train an army and hold the line. Free in your browser.

Blue and red stick-figure armies and their tanks clash in a ruined city at dusk
Two armies meet at the midfield in a ruined city. Play full screen

How a battle works

Engineers haul supply from depots. Your two home depots run dry after two or three minutes, so the fight moves to the large contested depots in the middle of the map.

Spend supply to train units, then give the whole army one order: back to the HQ, defend, hold the midfield or attack.

Hold the midfield alone for 25 seconds and your artillery shells the enemy HQ. Destroy the enemy HQ to win. At twelve minutes both HQs start to burn, so every battle ends.

Tap any soldier, or press Tab, to fight as them yourself, with extra damage and faster fire.

Keyboard controls
Train units1 to 9
Army ordersH HQ, Q defend, W hold, E attack
AbilitiesR G B M T, then click to place
Fight yourselfTab or click a soldier, move with A D, fire with Space
CancelEsc or right-click

On a phone or tablet, tap the unit cards and buttons. Landscape works best.

Nine units

  • EngineerCosts 150, from level 1

    Hauls 30 supply per trip. Protected while a friendly soldier is close.

  • RiflemanCosts 125, from level 1

    The cheap all-rounder. Can shoot down drones.

  • GunnerCosts 300, from level 2

    A high-rate machine gun. Best against infantry swarms and drones.

  • SniperCosts 350, from level 3

    680 range and 75-damage shots, accurate even at long distance.

  • MedicCosts 200, from level 4

    Brings fallen soldiers back and heals 22 health per second. Carries no weapon.

  • RocketeerCosts 400, from level 5

    Splash damage, and 2.6 times as strong against tanks and bunkers.

  • MortarCosts 450, from level 6

    Arcing shells out to 780 range. Can't fire at anything closer than 160.

  • TankCosts 1,000, from level 7

    1,100 health and a long-range splash shell.

  • DroneCosts 500, from level 9

    Flies over the line and drops grenades. Only rifles, gunners, snipers, bunkers and HQ guns can hit it.

Fifteen battles

Win three stars on each level. Rain, fog, snow, sandstorms and night change range, speed and accuracy for both sides. Three boss levels build up to the Goliath, a super-heavy tank with twin cannons.

  1. 1
    Boot CampClear skies. Riflemen join.
  2. 2
    OutskirtsClear skies. Gunners join.
  3. 3
    Rail YardRain. Snipers join.
  4. 4
    Dust RoadClear skies. Medics join.
  5. 5
    Broken BridgeBoss: the Bridge Fortress. Fog. Rocketeers join.
  6. 6
    Steel ValleyNight. Mortars join.
  7. 7
    Oil FieldsSandstorm. Tanks join.
  8. 8
    Canal LineRain.
  9. 9
    Iron RidgeNight. Drones join.
  10. 10
    Ash MarketBoss: the Goliath. Fog.
  11. 11
    Frost DocksSnow.
  12. 12
    Radio HillClear skies.
  13. 13
    Night ConvoyNight.
  14. 14
    Citadel GateSandstorm.
  15. 15
    Last StandBoss: the Goliath and two bunkers. Night.

On the front

A rocket explodes among blue and red infantry at the midfield, with the battle controls along the bottom
A rocket lands in the firefight at the midfield on Radio Hill.
Engineers in hard hats carry supply back to the blue HQ bunker
Engineers carry supply home while the army trains.